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November 1, 2008
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Forerunner Central Plates by dano555666 Forerunner Central Plates by dano555666
Photoshop render of a halo forerunner texture I made for a Halo mod.
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:iconspeo:
speo Featured By Owner Feb 26, 2013  Hobbyist Traditional Artist
Nice, reminds me of the mayan calendar.
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:iconjaxbug:
JaxBug Featured By Owner Oct 11, 2011  Student Digital Artist
Oh hey, that "Halo 4 Follower" guy uses this picture... [link]
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:iconnuckleheaded:
nuckleheaded Featured By Owner Jan 27, 2010   Traditional Artist
awesome!
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:iconred-iv:
red-iv Featured By Owner Nov 29, 2009
looks awesome
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:icondano555666:
dano555666 Featured By Owner Nov 17, 2008
Custom Edition, yes.

Also my avatar is a small chunk of a texture I made.
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:icone-squid:
E-Squid Featured By Owner Nov 16, 2008
What kind of a mod is it? Custom Edition?
By the way, did you make your avatar, because I've seen it before somewhere...
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:icondano555666:
dano555666 Featured By Owner Nov 3, 2008
possibly, dunno
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:icondark-veex:
dark-veex Featured By Owner Nov 2, 2008
Are the orange and green on the actual texture going ingame?
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:iconjefrchrds:
JefRchrds Featured By Owner Nov 2, 2008
im so curious about how you made this. photo shop im sure, but what lets you make parts look 3D? and have lights?
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:icondano555666:
dano555666 Featured By Owner Nov 2, 2008
I used render>lighting effects with a greyscale heightmap on the alpha channel to render out displacement. and then I just baked my illum map on there with some diffuse glow and such.
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